Austin’s initial pitch: Create a engine building game that can be played by 2-4 players in 30-90 minutes, which is actually fun and also teaches some aspect of AI race dynamics
Questions
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Who is this for?
- gamers?
- ingroup?
- decisionmakers
- general public?
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Why are we doing this?
- What is the experience we want players to have?
- What is the message we want players to take away?
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What kinds of games are we basing this on?
- Which board games do a good job of teaching a model? of inspiring action?
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Do we want to
- Simply reskin a game?
- Clone mechanics?
- Design our own?
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Is a board game or an online game form factor better?
- Pros of board game
- More awesome
- Effect of “let’s sit down and play this together”
- Pros of online game
- Cheap distribution, more virality potential
- Can integrate LLMs. (though: hybrid board/online games?)
- Easier to update
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How do we trade off simulation fidelity vs “fun”?
Game design parameters
Scoring
- Hidden and public values
- Could be independent scoring vs classic “winner takes all”